﻿using System;
using System.CodeDom.Compiler;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.Resources;
using System.Runtime.CompilerServices;

namespace QuickDev.Licensing
{
    [DebuggerNonUserCode , GeneratedCode( "System.Resources.Tools.StronglyTypedResourceBuilder" , "2.0.0.0" ) , CompilerGenerated]
    internal class resources
    {
        private static CultureInfo resourceCulture;

        [EditorBrowsable( EditorBrowsableState.Advanced )]
        internal static CultureInfo Culture
        {
            get
            {
                return resourceCulture;
            }
            set
            {
                resourceCulture = value;
            }
        }

        internal static string PublicKey
        {
            get
            {
                return Resource.ResourceManager.GetString( "PublicKey" , resourceCulture );
            }
        }
    }
}